Made using C++ and SDL.
Made as part of a game jam in a team of 2 people.
Achieved 4th place in the jam.
Can have up to 32 players with a smart phone, tablet or browser.
Uses a server for the multiplayer.
I programmed all of the gameplay and C++ code for the game.
I also created the art assets of the game.
This game was the result of a 48 hour game jam at Bournemouth University. It came in fourth place out of eight teams. I worked in a team of two people, both of whom were programmers. I ended up doing the Art and the design alongside the programming. We were given the theme of Holiday for this game jam and from that we decided to use the concept of space holidays. We ended up making a game that consisted of a basic game that could be played using a smart phone, tablet or browser with other players via the internet. I programmed all of the gameplay and C++ code for the game. I also created all of the art assets. In fact I was the main person working on the game as the other person had to mainly focus on working on their dissertation along with the games server code. As such this game had a lot less manpower working on it than the previous ones did, causing me great surprise when I found out it came fourth!
Richard Hancock - Portfolio